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Quake3 Tests in Mac OS 9.1 and Mac OS X (G4/533 Dual Processor System) By Oliver Published: 3/28/2001 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Test Computer:
Plenty of RAM (384MB or 512MB) IBM 75GXP HD AGP Graphics Card, either Nvidia GeForce2 MX (OEM) or ATI Radeon (Retail) OS X 10.0.1 (unofficial update build 4L5 noted in the 3/28/2001 www.xlr8yourmac.com news), Drivers for each card were the latest available (1.1.1) and the G4 system 4.1.8 firmware update was applied.
Mac OS 9.1
Quake 3 117, Demo001
Mac OS X(Oliver wrote that all OS X tests were run in 32bit mode (screen/texture settings)).Quake 3 117 (port by Omnigroup), Demo001
* Quake3 for mac os x used was Omnigroup's port of quake3 117 for Mac OS X Public Beta, which only runs with sound off (seta s_initsound "0") in mac os x final (build 4K78), whereas in mac os x build 4k17 it ran with sound on. [Note: Sound off boosts FPS rates significantly in MacOS also-Mike] I have no idea how different build 4k17 and 4k78 really are, but i was very impressed when i saw the numbers, since there seems to be almost no gain when disabling sound.
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